Martin from Soupmasters, the lead designer of Big Boy Boxing joins Ben this week to talk about game development as it relates to this week’s word! First the hosts talk about what they are up to. Martin is moving offices, coding facial expressions, and not playing recently purchased games (but maybe next week). Ben… he is trying to contain his excitement about his recent pre-order for a game inspired by a Paul Verhoeven cult movie classic! Then it’s on to the definition and coincidentally learning two Swedish words in the process. Next, Ben has lots of questions for Martin about his cartoon, movie, and video game inspirations. Finally, they engage in a side conversation about their favorite Christopher Nolan movie Tenet, and leave a mystery unsolved… for now.
00:00:30 - Introducing Martin, moving, and the importance of desk tchotchkes and large TVs 00:02:55 - Adding more character expressions, Super Mario Wonder, and SpiderMan 2 00:05:02 - Ben’s favorite Red Dead Redemption bug, and thoughts on RoboCop: Rogue City 00:08:15 - The better RoboCop, throwing away scripts, and Martin is nostalgic about Nintendo 00:10:11 - Franchise exclusives, more of a PC guy, the joys of Minecraft, and meeting Ludvig 00:13:37 - Developing characters, story, and levels using the iconic “Punch-Out!!” formula 00:16:28 - Getting in to the word, thank you Google-machine, and Swedish pronunciations 00:18:40 - The characters of Big Boy Boxing, technical feats on the NES, and animation fluidity 00:20:20 - About the BBB animating process, and working with talented professional artists 00:22:01 - Kineographs, “Captain Underpants” by Dav Pilkey, and bonding over “Hot Fuzz” 00:24:55 - A pun, Cuphead, Pizza Tower, Skullgirls, Indivisible, and Them’s Fightin’ Herds 00:28:11 - Being juggled, “Super Smash Bros.” annoyances, and characters over balancing 00:29:40 - Inspiration from Disney, “Treasure Island” the Russian 1988 film, and modern shows 00:32:15 - Rick and Morty Season 1, Episode 7 and the numerous Zardoz references therein 00:34:45 - Martin enjoys the “Death Note” animation style, and favorite animated movies 00:37:55 - Nelvana Enterprises’ decision to work on “Rock & Rule” instead of “Heavy Metal” 00:42:28 - The works of Don Bluth, Lucas Arts games of the 90s, and Tim Schafer’s games 00:44:48 - Psychonauts and Psychonauts 2 development and respective publishing dramas 00:46:21 - “Inception” connections to the Psychonauts games, and the amazing movie Tenet 00:49:45 - Ben’s bittersweet memories, and the importance of connecting with the protagonist 00:53:45 - Closing but saving the Minecraft inspired company name origin for the next time